7/12/11

Added the UML diagram for both the GlyphDef and PlayerDef classes. GlyphDef is pretty much complete for now,
but the PlayerDef needs future work; although, I forgot to save the PlayerDef.dia file! I'll redo that
and pop it back into the dia folder as soon as I finish it. I'm not sure on the inner working on decaying the
player's status' (should they decay as soon as they are applied, or at the end of the player's turn?). I'm going
to mess around with the phase system and see if it works out, and also to get an idea of what should happen when
code-wise. If anyone has any ideas on the phase order or what-not let me know (you can check out the phase order
in the manual!). Anyways, I'm going to start drawing up the GameMgrDef class and see what we're getting into 
there...
	- Nick
	
TODO:
GameMgrDef UML
Finish up the PlayerDef UML.
Start an aggregation diagram.
Start some sequence diagrams for specific parts of code (i.e. the phases!).
Start some interaction diagrams.

{\rtf1}